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Watch out for the -4 public order penalty with the Tax Harvesting Edict from having a Circus Maximus, but it would probably be just about manageable in this case. The Circus Maximus gives a massive extra 10% bonus to culture wealth as well. An agriculture wealth building or a culture wealth building would be good choices because of the massive multipliers to these in that province (agriculture bonuses are high partly because Syracuse is a grain town). The extra 6 public order and lack of -10 food penalty over the level IV circus would allow switching a temple for a wealth building in a minor settlement, and also swapping a mainly food producing building such as a farm or the delicatessen for a wealth building in that slot. One could maximise by choosing to have the one Circus Maximus for the faction in this province. There is a spread of level III and level IV buildings with no unique level V buildings. This province is by no means the perfect set-up, just an example. Alcohol Reference, Language, Mild Sexual Themes. The total tax rate after adding these new wealth totals also went from +70% to +76% because the level IV settlement gives an additional boost to the bonus gained through having the Tax Harvesting Edict applied to this province. The world will darken around you as Attila’s forces descend on your homeland creating a unique vision of survival strategy in Total War: Attila.
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from +64% to +68% for subsistence and +179% to +183% for agriculture. will darken around you as Attila’s forces descend on your homeland creating a unique vision of survival strategy in Total War: Attila. The reason for all these gains is the upgrade’s 4% improvement in all wealth multipliers in all settlements, e.g. The basic wealth breakdown was previously 2279, 1016, 577 and 662 giving an old final total after modifiers of 7224 instead of 7797.
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The upgrade will pay for itself in less than 4 turns! When I made the upgrade, the total wealth gain from the province was not 50 but 573. Is it worth it?īefore the upgrade I had a public order of +11, so there was no problem suffering the 6 drop there, and my total food surplus was 27, again no problem. The cost was 2345 for the upgrade, and an increased food penalty of 4 and an increased public order penalty of 6. This would seem the least beneficial upgrade: a town earning at the time 577 wealth, and in the encyclopaedia it shows an increase in subsistence wealth from 250 to 300 and an increase in wealth multiplier of all wealth types of 4% (from +12% to +16%). In the screenshots above, I had just upgraded the market town of Cosentia from level III to level IV. The exception is maritime commerce because there is less piracy in the sea adjoining Lilybaeum that that adjoining Syracuse.Īs an illustration let us consider what effect upgrading has. These bonuses come from the relevant wealth multipliers of every building in every settlement of the province, as well as from faction-wide bonuses that apply to different types of wealth.īecause these wealth bonuses are province-wide or faction-wide, they are equal for different settlements. It is seen that the huge bonuses to agriculture and culture wealth (green % figures) greatly increase their contributions above what might be assumed from looking at the “wealth adder” stats from the game encyclopaedia.
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